Mario Kart Wii Physics
How do we make a kind of car, that can traverse all kinds of terrain but cannot rotate onto defined walls? It also should not flip over in any situation. Thanks in advance! ;)
View ArticleStrange AI
Hi all, I'm using a waypoint system for my racing AI, and am using triggers to determine if the racer has reahed a waypoint. The AI takes the position of the targeted waypoint and localizes the...
View ArticleHow to set local velocity
Hello, how do I set the z value of the local velocity of an object? Thanks!
View ArticleSwapping elements of an array
Hello, how can I swap 2 elements of an array (the index)? The code I am using now is: var temp = kartsRankingArray[o]; kartsRankingArray[o] = kartsRankingArray[o+1]; kartsRankingArray[o+1] = temp; It...
View ArticleHow to setup car positioning with lots of routes?
How do I setup car positioning with lots of routes (long and short)? I don't think waypoints is the way to go. Thanks!
View ArticleWhat does one language have over the other? (functionality)
Why is it that in some example projects, the same programmer uses C# scripts and Javascript scripts at the same time? Is it because of functionality differences? I have been thinking of this for a...
View ArticleReal time high quality interactive liquids
How could we go doing high quality interactive liquids, and still not using too much CPU, GPU? This is possible, as Portal 2 had proved. ![alt text][1] Thanks in advance! [1]:...
View ArticleMetaball liquid
How could we set-up a liquid using the wiki metaball script? I was trying to do it but failed. Any tips? Thanks! ^o^
View ArticleMetaball problem?
I would like to create a metaball script as the one in the wiki doesn't work well for me. The metaball I want to create is like the one in blender: one metaball links with the other metaball smoothly....
View ArticleMario Kart Wii Physics
How do we make a kind of car, that can traverse all kinds of terrain but cannot rotate onto defined walls? It also should not flip over in any situation. Thanks in advance! ;)
View ArticleStrange AI
Hi all, I'm using a waypoint system for my racing AI, and am using triggers to determine if the racer has reahed a waypoint. The AI takes the position of the targeted waypoint and localizes the...
View ArticleHow to set local velocity
Hello, how do I set the z value of the local velocity of an object? Thanks!
View ArticleSwapping elements of an array
Hello, how can I swap 2 elements of an array (the index)? The code I am using now is: var temp = kartsRankingArray[o]; kartsRankingArray[o] = kartsRankingArray[o+1]; kartsRankingArray[o+1] = temp; It...
View ArticleHow to setup car positioning with lots of routes?
How do I setup car positioning with lots of routes (long and short)? I don't think waypoints is the way to go. Thanks!
View ArticleWhat does one language have over the other? (functionality)
Why is it that in some example projects, the same programmer uses C# scripts and Javascript scripts at the same time? Is it because of functionality differences? I have been thinking of this for a...
View ArticleReal time high quality interactive liquids
How could we go doing high quality interactive liquids, and still not using too much CPU, GPU? This is possible, as Portal 2 had proved. ![alt text][1] Thanks in advance! [1]:...
View ArticleMetaball liquid
How could we set-up a liquid using the wiki metaball script? I was trying to do it but failed. Any tips? Thanks! ^o^
View ArticleMetaball problem?
I would like to create a metaball script as the one in the wiki doesn't work well for me. The metaball I want to create is like the one in blender: one metaball links with the other metaball smoothly....
View Article